Giant/Healer

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The Giant/Healer strategy is one of the first effective strategies available in a clan war. If a Healer is not available for your army yet, upgrade your Clan Castle to carry 15 troops and request one.

Giants will only attack defenses as long as any defenses are standing. Provisions to protect Giants from enemy Clan Castle troops must be taken. This can include having Archers and Barbarians in your army or having good troops in your Clan Castle (even a Dragon) or a Lightning spell.

After the Clan Castle troops are lured out and taken care of, one Giant should be deployed near a Air Defense to check for traps. Then the rest of the Giants are deployed to destroy the air defense. Once the Air Defense is down, the Healer(s) can be deployed behind the Giants. Archers should be deployed opportunistically "behind the line" of the assault to clean up the outer buildings. Archers can also be deployed to take out threats to any Healer.

Once your Giants are destroyed, the attack is much less effective. Protect your Healer(s) to keep your Giants alive as long as possible.

Note on Giants
Giants are effective, cheap tanks. They can be used to augment almost any strategy, getting the aggro of the enemy and soaking up damage for a long while.

Giants are the first "best" troop available to use in a clan war. They can effectively destroy all enemy defenses in the lower Town Hall levels.

Giants deal moderate damage, however, they are very slow so they are not usually able to destroy an entire base without other troop support. In order to destroy an entire base, there should be a large amount of Giants as well as support troops. These usually include Archers, Barbarians or Mages.

Note on Healers
While Giants will get the aggro from defenses, the Air Defense(s) will ignore ground troops and start killing any Healer. No Healer should be deployed while there is any close Air Defense. Watch out for Archer Towers that the Giants move out of range from because they can target a Healer. Deploy Archers to engage any Archer Towers that threaten any Healer.

As soon as the threat of Air Defense is gone, immediately drop Healers to keep Giants alive. Again, once the Giants are destroyed the attack is usually over.

Note on Wallbreakers
Wallbreakers help Giants move quickly to destroy a Air Defense that is behind a wall. This allows Healer deployment more quickly to heal the Giants. There should be at least enough Wallbreakers in your army to destroy 2 walls. Deploy Wallbreakers after the Giants get the aggro.

Chart on Wallbreaker
Refer to the below chart for how many Wallbreakers it takes for each wall level: