Defensive CC troop data

Below is data on different troops for defense analysis. One thing to consider is that Hog Rider speed=24 which is one of the fastest solid strategies to defend against.

Note: Troops that take up more than one space also gives the division of dps and hp per space. In other words, if you have 1 minion then you could have had 2 archers instead and it is only fair to look at half the dps and hp. This is not absolute but is a good guideline.

Also note that dps itself is a division of damage per attack (not shown) and attack speed. Again, not an absolute (and it makes dps per space a division of a division).

Ground and Air troops
Archer: speed=24  attackspeed=1s  range=3.5

Minion(flying): speed=32  attackspeed=1s  range=2.75

Wizard: speed=16  attackspeed=1.5s  splash=.3  range=3

Balloon(flying): speed=10  attackspeed=4s  splash=.5  range=.5

Dragon(flying): speed=16  attackspeed=1.5s  splash=.3  range=3